The Smash Bros Nintendo direct opened up with a Simon from Castlevania announcement (and yeah, Luigi died, so there's that). If enabled, players can charge their Final Smash Meter over the course of a battle. Simon seems a touch slow, but his whip gives him a huge amount of range and it looks like he hits hard. Richter Belmont, Simon's descendant and echo fighter, is best known for his Castlevania: Symphony of the Night appearance (and excellent quotes).
Chrom from Fire Emblem Awakening is finally appearing in Smash as an echo fighter of Roy.
Details about King K. Rool's moves have yet to be revealed. He attacks with a blunderbuss that can fire cannonballs at opponents, and throws his crown, which acts like a boomerang.
After today, it's definitely clear that Super Smash Bros Ultimate will be unlike any Smash Bros game we've seen before.
Pokemon Stadium, Garden of Hope, Brinstar Depths, the Summit (Ice Climbers), Unova Pokemon League, Magicant, Gamer (Game and Wario), and Final Destination are returning. History, including those that were offered through downloadable content (DLC) in the past, alongside a couple of new ones, not all past stages would feature in the game. Here's a look at the full stage select screen... Smash Bros. Ultimate will feature 103 stages from the beginning, and will also allow for you to turn off stage hazards.
Tourneys: A variant of an offline tournament mode is a Smash Bros. staple. Music was previously tied to each stage, but now the selections are only tied to the franchise represented by the stage. Let us know down below.
New Modes: A number of new competitive options were also revealed, including... Ultimate. In Stamina Battle, players fight to deplete each other's stamina until only one fighter is left standing. The first the eliminate the opposing team, wins. Rathalos is the first character in Smash history that can show up as both an assist trophy and a boss character in single-player modes. If you consider all the options, Sakurai claimed, there are actually more than 300 stages in Ultimate, ranging from old classics (he says they've "prioritized nostalgia" when going back to polish up old stages from the earlier games) to a couple of brand-new backgrounds.