Originally known as Santa Cruz, the Oculus Quest supposedly represents Oculus' attempt to deliver the holy grail of VR - wireless usage, built-in tracking, solid performance, and no need for a PC. The Quest also sports a full six degrees of freedom, so not only can you tilt your head to look at things, the headset should be able to track your head so you can move around and enjoy the experience of untethered VR.
He chuckled along with the audience as he shared a graph showing they were a scant one per cent of the way to that goal. It's created to be a pick-up-and-play VR gaming system that uses inside-out tracking to map a room and track Oculus Touch-like controllers.
Facebook has said the Oculus Quest will offer "Rift-like" experiences, touting Quest versions of Robo Recall, The Climb, and Moss. Based on an inside-out tracking system dubbed Oculus Insight, the headset requires no separate sensor stations to track the user's movements.
"We don't want you to have to go to an experience to get the VR devices we build", Nate Mitchell, co-founder and VP of product at Oculus, tells me. The Quest will also work with most previous Oculus software, so at launch there shouldn't be a shortage of content.
The Oculus Quest will be released next Spring and retail for $399.
Think of it as a step up from the Oculus Go.
Facebook-owned Oculus VR has announced a planned next-generation all-in-one virtual reality (VR) headset, the Oculus Quest, to launch early next year and priced at $399.
Talking comparisons, the Oculus Quest includes the same screens as seen in the Oculus Go, with a resolution of 1600 x 1440 per eye, plus the option to adjust lens spacing. These sensors also allow Quest to go beyond roomscale, with Oculus saying it can go into a 4,000 square feet room. This figure is well under what many VR fans expected the standalone HMD to cost, particularly in knowing that the headset is aiming for Rift-quality experiences.